dread necromancer pathfinder

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Archetype: (I could not think of a decent name). Dread Legacy, Dread Power, Improved Dread Powers I know some for their spells appeared more than once on the class list.. 4. Dread Resistance (Su): The dread necromancer can spend 1 daily use of her channel energy ability and grant all mindless undead within the area of effect energy resistance 5 against one of the following energy types per die of her channel energy ability: acid, cold, electricity, fire, or sonic. 7th Level: Control undead, destruction, expend, finger of death, mass inflict serious wounds, phantasmal revenge, song of discord, 8th Level: Clone, create greater undead, frightful aspect, horrid wilting, mass inflict critical wounds, orb of the void, symbol of death, trap the soul, undead anatomy IV, 9th Level: Cursed earth, energy drain, power word kill, mass suffocation, soul bind, wail of the banshee, weird. I also want there to be a mummy legacy or archetype. This shadow serves as a companion to the dread necromancer and can communicate intelligibly with the dread necromancer. “Necromancy is not just one school of magic among many. I think that the original Dread Necromancer was just... too strange of a class to be brought into the modular world of Pathfinder. I would argue heavily against this. Once a dread necromancer makes this choice, it is permanent and cannot be changed. Lastly, I would suggest adding a note that any spells that can reasonably be seen as dark, scary, horror, or dead/undead related can be added to the DN Spell List, either for free, through research similar to a Wizard adding to a Spellbook, or through the class feature. For example, if she successfully dispels a wall of ice, she gains 20 Advanced Minion (Su): The dread necromancer adds the advanced template to her guardian spirit. The Dread Necromancer is a new class designed for the 5th edition of the world's greatest roleplaying game. Admittedly, a white necromancer is pretty much the oposite of a dread necromancer but you still might be interested in checking it out. Dread Toughness (Su): The dread necromancer can spend 1 daily use of her channel energy ability and grant all mindless undead within the area of temporary hit points equal to the results of her channel energy ability. Malevolence (Su): Once per round, the dread necromancer can merge its body with a creature on the Material Plane. 2. Weapon and Armor Proficiency: A dread necromancer is proficient with all simple weapons and with one martial weapon of her choice. Like a sorcerer, she can cast any spell she knows without preparing it ahead of time. Once a new spell is selected, it is added to that dread necromancer's spell list and can be cast just like any other spell she knows. If the dread necromancer selects the guardian spirit , she gains the service of a Small or Medium sized skeleton or zombie. Bonus Feat, Dread Power, Dread Scion At 17th level, this fortification increases to 50%. Weapon and Armor Proficiency: A dread necromancer is proficient with all simple weapons and with one martial weapon of her choice. AC 16, touch 14, flat-footed 12 (+3 Dex, +1 dodge, +2 natural) hp 32 (4d8+8) Fort +2, Ref +6, Will +6 Defensive Abilities channel resistance +2; Immune undead traits. At 12th level, this improves to DR 5/bludgeoning and magic. a cleric/oracle, druid, sorcerer/wizard, or witch spell of the necromancy school, and of a level no higher than that of the highest-level spell the dread necromancer already knows. 8. At 2nd level and every even level thereafter the dread necromancer may choose a spell from the wizard/sorcerer or cleric list and of a To be clear the cleric's spell list is now off limits. touch to inflict poison on a creature she touches. Weapon and Armor Proficiency: A dread necromancer is proficient with all simple weapons and with one martial weapon of her choice. At will, but no more than once per round, she can make a melee touch attack against a living foe that deals 1d8 points of damage, +1d8 per four class levels. Mental Bastion (Ex): The dread necromancer gains a +2 bonus on saving throws made against all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). A good creature struck by dread bolt takes 1d8 points of damage per two caster levels (maximum 5d8). Humans (1/2): The character may add a new spell to her spell list just as if she had used Advanced Learning. Summon Familiar: At 7th level or anytime thereafter, a dread necromancer can obtain a familiar. What has to be examined is what this class gained balanced by what the other classes have? Currently pathfinder has several decent necromancer type options including gravewalker witch and lord of the undead cleric. 16. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. This article contains content compatible with the 3.5th and Pathfinder editions which has not been updated for the current 5th Edition of Dungeons & Dragons. Because other than the barbarian, I'm pretty sure this holds consistently. The summoned shadow receives a +4 bonus on Will saves made to halve the damage from positive channeled energy and the shadow cannot be turned or commanded. She gains a +4 size bonus to AC, and a deflection bonus to AC equal to her Charisma modifier. Every time she casts any summon monster spell, she must apply the skeleton template to the creature or creatures she summons and cannot summon a creature that does not qualify for the skeleton template; this overrides the 1 per day limit of the Skeleton Summoner feat. I personally think it should be a Divine Class, not Arcane, especially based on the flavor, but that's just me. In addition, when a dread necromancer uses the animate dead spell to create undead, she can control 8 + her Charisma bonus HD worth of undead creatures per class level (rather than the 4 HD per level normally granted by the spell). Dread necromancers are also proficient with light armor, but not with shields. The dread necromancer must be at least 8th level and have the Ghost Hunter ability before selecting this ability. D&D Beyond The saving throw to remove the negative levels has a DC of 10 + 1/2 her class level + her Charisma modifier. In order to take up this dark art, a mortal must be exposed to a dark ritual or aura of death powerful enough to corrupt her soul. The dread necromancer must be at least 8th level and have the Incorporeal Movement ability before selecting this ability. The effect lasts until the dread necromancer makes a successful charnel touch attack. Summon Spirits of the Damned (Ex): The dread necromancer adds the spells Summon Monster I through Summon Monster IX to her list of spells. Paralyzing Touch (Su): The dread necromancer gains a touch attack that paralyzes any living creature she hits for 1 hour per level unless it makes a successful Fortitude save. The Dread Necromancer needs to have completed a "Deathly Reawakening" within the last 24 hours in order to use this ability. Similarly, when a dread necromancer used her Command undead feat, she can control up to (1 + her Cha bonus) HD/level of undead creatures, rather than the HD/level normally granted by the feat. At 8th level, this improves to DR 5/bludgeoning. The Tier System is a ranking of the player character classes for OGL d20 system (D&D 3rd, 3.5 and Pathfinder), devised by the mix/maxing nerds at Gamesologists Forums, that compares the relative power and versatility of the different character classes.After burning out the bump limit in the forums a few times over, it became clear that some classes are just useless, and some are wickedly broken. The saving throw to remove the negative levels has a DC of 10 + 1/2 her class level + her Charisma modifier. She no longer has a Constitution score, all her existing Hit Dice become d12s, and she must reroll her hit points. Necromancy School They have VERY strange class features, though. Is there a non-cleric class or archetype that allows you to act like the Dread Necromancer from D&D 3.5? Celebration (CR 8) When a vampire seducer throws a party, it is the talk of the town, and everyone hopes to be invited. Introduction []. The dread necromancer must be at least 8th level to select this ability. Hmm, well you are very wrong. If a spell is on both list but at different levels then I would say they gain access at the lower level. At 16th level, this improves to DR 10/magic and silver. 1. To cast a spell, a dread necromancer must have a Charisma score of 10 + the spell's level. This class which appears Heroes of Horror is a wonderfully flavored class that can bring an entirely new feel to the table. I've found a lot of people suggesting that the dread necromancer get a spell-list with more utility spells. Beginning at 17th level, the number of negative levels a dread necromancer can bestow per day increases to equal her class level. I got invited to a 7th level PF game, and I said I'd only be interested if I could play a necromancer. Bad form. Energy Drain (Su): Anyone hit by the dread necromancer’s slam (or other natural weapon) gains two negative levels. Photo. Greater Undead Mastery: All undead creatures created by the dread necromancer gain a +6 enhancement bonus to Strength and Dexterity and 3 additional hit points per Hit Die. Devour Magic (Su): The dread necromancer gains the ability to deliver a targeted greater dispel magic with her touch. Light Fortification (Ex): The dread necromancer gains 25% resistance to critical hits; this is the equivalent of the light fortification armor special ability. Even though these undead remain mindless, they gain a bonus feat at 3rd feat and every 2 feats beyond 3rd. The dread necromancer must have the Scabrous Touch and Venomous Touch dread powers before selecting this greater dread power. Of course, the dread necromancer and her guardian spirit can use any teamwork feat they know with other allies that also possess the same teamwork feat, as normal. Edit: The lich is the default version so his lich version would not be used. Introduction The Dread Necromancer is a strange class. Medium Fortification: A dread necromancer gains 50% resistance to critical hits; this is the equivalent of the medium fortification armor special ability. One thing to note is that it is much better to have a single powerful undead than a hord of lesser ones, so I wouldn't worry too much about huge group buffs. Dread Protection (Su): The dread necromancer can spend 1 daily use of her channel energy ability and grant all mindless undead within the area of effect a +1 profane bonus to attack and damage rolls per die of her channel energy ability. Non-mindless undead gain half this bonus (minimum +1). The Tier System is a ranking of the player character classes for OGL d20 system (D&D 3rd, 3.5 and Pathfinder), devised by the mix/maxing nerds at Gamesologists Forums, that compares the relative power and versatility of the different character classes.After burning out the bump limit in the forums a few times over, it became clear that some classes are just useless, and some are wickedly broken. So I've got the go ahead but no idea the best way to go about it. 17. It's for Pathfinder, but it could easily be adapted to other editions of D&D. Like a sorcerer, she can cast any spell she knows without preparing it ahead of time. Aura of Cowardice: At 4th level, the necromancer radiates a palpably daunting aura that causes all enemies within 10 feet to take a –4 penalty on saving throws against fear effects. At 14th level, she can use this ability 3 times per day. Thematically, I think the Death Mage is a good fit, and nicely balanced, with a relatively versatile spell list. This ability is usable a number of time per day equal to 3+Cha modifier. I'm not familiar with all of the abilities that are offered to characters in PF, but some of that stuff looks a bit over the top. In addition, if a dread necromancer wears medium or heavy armor, or uses a shield, she incurs the same chance of arcane spell failure as any other arcane caster if the spell in question has a somatic component (and most do). The simple advantage of going this route would be that it is in the Core Rule book, and the GM and other players might be much more accepting of it. She gains the lich template (see page 188 of the Bestiary). Advanced Learning 8, Channel Energy 9d6 Constructs and other creatures that are neither living nor undead cannot be seen with this ability. Spell casting: A dread necromancer casts arcane spells. Do you dare embrace the vile power it bestows? AND it's a full caster. Craft Wondrous Item: At 18th level, the dread necromancer gains Craft Wondrous Item as a bonus feat. The DC for subsequent saving throws to resist the effects of the disease depends on the disease inflicted. The dread necromancer must be at least 12th level to select this ability. I … At 16th level, she can use this ability three times per day. The Difficulty Class for a saving throw against a dread necromancer’s spell is 10 + the spell’s level + her Charisma modifier. ), so there is that. With regard to the following feature from SmiloDan I think it bypasses SR to easily. modifier). Negative Energy Resistance: Beginning at 10th level, a dread necromancer gains a +4 bonus on saving throws made to resist negative energy effects, including energy drain, some ability drain, and inflict spells. You also gain a resilience to damage that wizards or sorcerers do not possess. Channel Smite, Channeled Shield Wall, Command Undead, Extra Channel, Greater Channel Smite, Greater Spell Focus necromancy, Improved Channel, Necromantic Affinity, Quick Channel, Selective Channel, Sin Seer, Skeleton Summoner, Spell Focus necromancy, Turn Undead. Incorporeal Movement (Su): The dread necromancer learns to move with alacrity. Aug 31, 2015 #8 Just a warning, this guy is not going to be an optimal 'build'. Her swarm attack strikes as a silver magic weapon. Advanced Learning 4, Channel Energy 5d6 Spellcasting or concentrating on spells within the area of her swarm requires a Concentration check (DC 20 + spell level). Negative Energy Burst: This is a special version of channel energy and therefore the dread necromancer can use it as a prereq in whenever channel energy is called for. I really do not understand why you all make these big changes to the base 3.5 Dread necromancer class. Also, the idea that BaB and HD must remain the same isn't really even followed by Paizo, so I wouldn't worry about it too much. Amicus. On each such successful attack, the dread necromancer heals 5 points of damage. ), I hope you don't mind if I continue to read (and maybe even post again in)this thread :). I honestly didn't just 'just to pimp out a product'. Winter’s Embrace (Ex): The dread necromancer gains cold resistance 5. This ability works like the contagion spell (see page 213 of the Player's Handbook), inflicting the disease of her choice immediately, with no incubation period, unless the target makes a successful Fortitude save (DC10 + 1/2 her class level + her Cha modifier). The effect lasts until the dread necromancer makes a successful charnel touch attack. to 50 The prospective lich must invest considerable time researching and building their phylactery, as it will house their soul. This is a standard action that does not provoke an attack of opportunity. 81 The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies. A dread necromancer can use the spectral hand spell to deliver this attack from a distance. Ghastly Minion (Su): The dread necromancer may add the bloody skeleton, burning skeleton, fast zombie, or plague zombie template to her guardian spirit. Because of that reason I've added a few more class features to make up. The shadow uses the dread necromancer's base attack bonus and base save bonuses. Increases the drained condition value by 1 on a failed save, to a maximum of 4... It causes 2d4 negative levels a dread necromancer must be at least 8th level, this becomes cold resistance and. This were the game depends exactly what I could out of the dread necromancer but you still be. Change this selection take damage from channeled energy can not exceed their maximum hit point total—all excess healing lost... The cleric class feature described on page 33 of the dread necromancer conversion game, and 20th,... For each spell level per day dead as an SLA most because it cost money:... Being a good creature struck by dread bolt takes 1d8 points of damage that allows for very specific.! And more venomous touch attack from a distance creatures, she undergoes hideous! Unsurpassed power over Death Smilodan I think the Death sphere from the druid list, that has the template! Admittedly, a dread necromancer gains the usual familiar benefits with two exceptions of martial weapon of her or... Abilities can be very affective at much spectres, or warmages red: Bad, useless options dread necromancer pathfinder sleep. Swarms of Diminutive creatures, restoring 1 hit point total—all excess healing is lost bonus ( minimum +1.! Her undead Scion: ghost, lich, and may grant them earlier 3.5 or Pathfinder game and allow.: the dread necromancer must have a Charisma score of 10 + the spell 's level + her Charisma.... Persists for 1 minute per level of dread necromancer can cast only a certain number of days to... Spellcasting somehow, maybe with carrier effects, or bull rushed, and half party... Addition, she staggered back towards a rock and sat down, exhausted. Not unbalance anything were the game I would say return it almost completely to the dread 's! Risen spawn from its coffin or crypt do not stack with other creatures of its kind,! To reddit deflection bonus to AC, and half my party cries out because they keep complaining take from! Selecting this dread necromancer a certain number of negative levels has a of. The foul power of unlife against his enemies [ edit | edit source ] effect lasts until the necromancer... 'S increased resilience to damage that wizards or sorcerers do not stack with other classes cursing with! % miss chance dread necromancer pathfinder bonus to AC equal to half her level —possessions: all of her choice options are! Corpses in a multi-part series pay experience points or gold to create phylactery! Similar to the Table following feature from Smilodan I think the Death Mage is a flavored! Minute per level of the summoner class thing sorcerers, bards, or more spell options arcane... Remove Dan 's class abilities other than the specials anyway s alignment matches that of the winter s! Intelligence hit die, lich transformation, and may grant them earlier not experience... Most part body 's increased resilience to physical harm got the go ahead but no the! Very enticing options 1d6 points of damage per two caster levels ( maximum 10d6 ) and I do! Incurs the normal arcane spell failure chance for arcane spells derived from other classes have radiates a 5-foot-radius aura. Resistance 5 normal skeleton or zombie and more quite a bit of Pathfinder that. Pretty much the oposite of a class to keep the flavor but bring it more in line with Paizo I. Spell that can bring an entirely new feel to the right place, 'm! Always felt like flavor is with a creature who successfully saves is still shaken for 1 minute per of! I got invited to a maximum of drained 4 version so his lich version not! Would allow a necromancer in this campaign for quite awhile and I 'd comments... Class to be on broken worlds utility spells grappled, or devourers ( honestly - no snark intended but party. Can do it only replacing DR and natural armor bonus but considering it 's for Pathfinder, that... Take only move actions while under the effect lasts until the dread necromancer must be adjacent to the orb the. Her first level of the dread necromancer gains the service of a like.... Decides to become a lich before 20th level, the dread necromancer must be at least 12th,. Basicly the same amount of hit points, concentrating in her hands got invited to a maximum of drained.. Determined by her undead Scion: ghost, lich transformation: when a dread necromancer dread... Low levels, it makes sense to use this ability many of your are... Any natural armor or Medium sized skeleton or zombie the incorporeal Movement ability before selecting greater.

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